Developing Some of the Final Concepts
After the exploration of multiple concepts I went over in my previous posts, it was time for me to start to create finalised concepts for these props - my goal is to do as many of these as I can to improve my workflow and understanding of creating prop concepts. Many artists in industry concepting props start out with using a 3D modelling software to create something to work from. Essentially, rather than sketching two views of a prop from scratch, it is quicker to create a 3D model so sketch over after creating it - by no means does it need to be 'game ready' as a 3D artist would do this, but it just speeds up the sketching process. So I went into Blender and made my first prop, I have included screenshots of this below. I started out by making a clock. Once I was happy with where everything was placed and the shapes of everything, I took these screenshots into Procreate to begin working on the final concept. Again. I have included images below, as well as a 30 second...