I have included below a screenshot of my new learning agreement. I will be looking into how to make character concept art, and the process of starting a new specialism.
Today I wanted to continue work on my essay, starting off I made some further notes on Framed Ink as I knew there were multiple sections I wanted to go over within the essay. Below are the notes I made while reading. The book introduces some core things to bare in mind when trying to create narrative art: What are we trying to tell the viewer? What mood do we want the viewer to be in? What function does it serve? How can the viewer be brought there? What in the art is contributing to what we want to tell the viewer? What can we leave out without changing what we are trying to say? Show not tell, try to show the audience the atmosphere using colour, light etc. Atmosphere Expression, energy and mood can be more important than the accuracy of a subject. It can be a better way to give a sense of reality to a piece. Lighting is a useful way to set the scene, it can change the way we perceive what is in front of us, helping to create completely different moods to scenes. Studying realit...
Before creating my own concepts for props, I wanted to get an understanding about how artists create this kind of concept art. While it is still within the same type of work, as the subject is different I wanted to see what changes in the concepting process. Below are notes I made through watching the videos listed below, they gave a lot of insight and I feel like I learned a lot from these artists explaining their processes. ANALYZING THE DESIGN OF HOB, SHAPE LANGUAGE, AND SCI FI DESIGNS https://www.youtube.com/watch?v=crCZEQEgFZ0&ab_channel=moderndayjames @ModernDayJames - 8 Feb 2018 This video begins with the artist (@moderndayjames) dissecting shapes of props within the environment of the game ‘Hob’. He explains that there are a lot of circles within the props, there is consistency in the shape language throughout. James then begins to explore shapes to fit a sci-fi theme, beginning with a general shape sketch and “extruding out” to create a 3D shape. When choosing ...
Looking at portfolios Portfolio 1 Artist: Loiza Chen Position: Art Lead at Riot Games Link: https://www.artstation.com/loizachen Accessed on: 27/01/24 I think the work Riot’s artists do is incredible, so getting an insight into some of the concept art behind their characters was really interesting to see. I took a look at the concept art Chen did along with other artists for a cinematic. The Tryndamere concept art was interesting to look at, I have included an image here; Here multiple views of the character are shown, even a crouching pose, which helps to display how this outfit would react to movement. The weapon is shown from multiple angles which again is useful information for a 3D artist to work from. There is also a breakdown of the helmet from various angles. Chen also shows work by TUANZ, another concept artist on this project; These small sketches seem to experiment with hairstyles, face details and masks that this character could wear. The focus here ...
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