I have included my new learning agreement below, essentially I will be creating a character concept to fit into the same theme as the props I have designed.
I worked on some sketches following on from the thumbnails I did previously, I am happy with how these sketches turned out and I think I got to explore lots of ideas. It helped me establish things I didn’t like and design elements I would want to potentially take into the final concept for this character. To speed up my process, I sketched over a reference image of a person standing posed and designed the character on top of this outline. Below is a picture of the concepts, and a timelapse of the process. Next, I went through each design to see elements I liked and things I thought didn’t really work. Effectively asking “Does it look good?” and “Does it serve a function?”, generally if the answer to either of these is yes, then I find the design element has potential and might do well in a final concept. If it doesn’t make a design look good or if it doesn’t make sense, then there’s no point in taking it further. Elements I like I circled green, elements I didn’t like I circled re...
I have included below a screenshot of my new learning agreement. I will be looking into how to make character concept art, and the process of starting a new specialism.
I started out this design process by sketching out any initial thoughts and ideas, I didn't want to jump straight into designing full character concepts, this helped me be a bit more free to explore different possible designs. Next I began to explore different faces, hair and outfits for this character. The body type remained the same as I already had a guide to this in my brief. After this, I used red pen to circle ideas I didn't like, and green for those I did, this helped me to narrow down what would move into the final concept. Then I worked on the final concept for the character, combining the elements I liked and leaving out what I felt didn't work. Through the final design, I tried to leave the back view less rendered and without texture details as this information is already communicated with the posed view. I think I am happiest with how this design turned out compared to my previous characters.
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